This project took advantage of three convergent trends: the emergence of low-cost 3D design software and fabrication, the increasing adoption of the “lean startup” approach in modeling new ventures, and the economic cost of healthcare in the U.S. is development of alternative, affordable services and products to provide access for both served and un-served patient populations.
BioSim, a participatory simulation where young students (grades K-3) enact the roles of honeybees and biological systems through the assistance of electronically-enhanced e-puppets, is designed to enhance youths’ understanding of complex systems through novel combinations of play, reflection, interaction and exploration.
The intent of the project was to create a radio telescope capable of mapping hydrogen in the galaxy and teaching young, aspiring astronomers how different (non-optical) types of telescopes are constructed.
The Behrend College worked with a Knowledge Park partner in an Open Laboratory Environment to develop the physical practitioner interface of a device designed to use ultrasonic technology to remove plaque buildup in patients susceptible to stroke.
The goal of this project is to improve perioperative flow in hospitals by creating an app that will update a specific surgical patient’s healthcare providers of their status and location in the hospital throughout their stay and operation.
The challenge was to design and deploy a software application (they named Buzzle) capable of identifying and distinguishing man-made objects (like a cube, a sphere or a cylinder) from normal topography objects like rocks and trees.
In order to minimize cost and optimize student training, faculty, staff, and students within the Purdue University College of Pharmacy and Purdue’s Envision Center designed and developed a unique, USP 797 compliant VIC based on video game technology (Unity).